|
Other Magazines: Every time I look at this section I never feel satisfied with its completeness. Much to my delight, Gloranthaphiles and collectors like Andre Jarosch and Hans Van
Haltern keep pointing out an article I've missed or a fanzine to include. Please tell me about any of the forgotten treasures for a future edition and please include the same level of detail that I use. Here, more
than anywhere else, I wish I could include foreign language versions.
The Scandinavians, Germans, Spanish and French have all been sending great lists, but half the time I wouldn't even know if I spelled the entries correctly, let alone understand the language enough to inflict my reviewing skills upon them. C'est la vie...
Adventurer #1, April 1986. Gods of Glorantha Review, staff, pg 13.
Adventurer #4, October 1986. The Show Must Go On
, Janet & Peter Vialls, pgs 46-55. Gateway RQ3 big top scenario.
Adventurer #7, February 1987. Knerain - The Cult of Armourers
, Mark Fletcher, pg 36. Short overview. Too short to be of much use to GM's.
Adventurer #9, April 1987. Cats, Peter & Janet Vialls, pgs 49-56. RQ3 Gateway spoof of the musical Cats set
in the village of Jelliclo. They apologized to Andrew Lloyd Webber and TS Elliot.
Adventurer #11, June/July 1987. Broo, Kevin Hassall, pg 22. A page on their social structure, the 6 main
types, their reproduction, and common misconceptions.
Adventures Unlimited #6. Dinner at Brimstones, Lisa Smedman and John Hart, pgs. 24-30. Generic RQ3 Adventure.
Breakout #34,
March/June 1989. Lands of Glorantha: Umathela, GS, pgs 7, 9, 44. The geography, major areas, a map, and a table for Malkioni background. Most of the information in this article and the following one are now
available in a much more comprehensive form in the book Missing Lands. The Oceans of Glorantha, GS, pgs 11 and 13. A brief history of sea related
events, a description of the ocean depths, the types of mermen that live there and information on the major bodies of water.
Dark Realm #1, May 1987.
Arcontile, Geoff Wong, pgs 19-23. RQ3 Gateway wilderness scenario.
Dark Realm #3, May 1988.
A Visitor's Guide to Glorantha, Mark Holworth & Peter Loft, pgs 24-27. It is as the name suggests.
Dragon #40, August 1980. Artifacts of Dragon Pass
Dragon #51, July 1981. The Worshippers of Ratar
, Eric Robinson, pgs 28-29. A Lhankor Mhy subcult with the rune spell Magic Resistance.
Dragon #129, December 1987. A Sorceror's Supplement
, Michael DeWolfe, pgs 46-47. Twelve new sorcery spells for RQ3.
Dragon #132, March 1988. Resourceful Sorcery, Michael DeWolfe. Powergaming tips on how to use spells more effectively.
Dragon #144, April 1989. When Gods Walk the Earth, Paul Jaquays, pgs 46-50, 55. A good article on the summoning of greater spirits and avatars. It is gateway in nature, although the tables for avatar
powers, statistics, and weaknesses are good.
Dragon #172, August 1991. Into the Spirit of Things, Michael DeWolfe, pgs 66-68. A collection of spirit spells and Divine magics.
Dragon #206, June 1994. The Dragon Project, Sandy Petersen, pgs 16-18, 20. The background and history on a unique NPC dragon.
Dragon Lords #13, 1982. The Temple of Aldrya
, Ian Marsh, pgs 12-24. Alternative Glorantha defined with lots of Gloranthan terms.
Fantasy Chronicles #3, September 1986. The Land of Orda
, Chris Watson, pgs 28-33. An overview of this RQ3 Gateway world. It includes regions, languages, and cultures. Overall, a good start, but it's not worth converting this to Glorantha.
Fantasy Chronicles #4,
October 1986. Organisation and Cults of Orda (part 1), Chris Watson, pgs 11-16. The cults cover the basic RQ3 gateway pantheon: Dianadhan (healer), Diyzara (thief/trickster), the Freeman (ancestor), and
Ghundhar (storm). Spell Fumble Tables, Chris Watson, pgs 34-35. Three very detailed tables for making spell casting far more risky.
Fantasy Chronicles #5, November1986. Cults of Orda (part 2), Chris Watson, pgs 7-12. The Orda cults continue with:
Karnaga (death god), Kashtzar (chaos), Kavaar (retribution), Korob (trade), and Ossegar (troll). The cults are consistenly thought out, but skeletal. Lady of Maradrass, Chris Watson, pgs 33-42. The first in his
world of Orda based RQ3 scenarios. It is playable, but his scenarios and their plots get better.
Fantasy Chronicles #6, December 1986. A Hole in God's Wall, Chris Watson, pgs 27-34. The second RQ3 scenario in the series.
Fantasy Chronicles #7, January1987. World of Orda Map,
Chris Watson, pgs 20-21. A green 'color' map of Orda. A larger version of the map in #3. Lurker in the Mists, Chris Watson, pgs 23-27. Another in his scenario series, but all of them can stand alone if
need be.
Fantasy Chronicles #8, February 1987. The Dark Man of Flintfort, Chris Watson, pgs 8-13. The last and best
scenario in the series. Too bad he never wrote a Gloranthan one.
Fantasy Chronicles #9, March 1987. The History of Orda, Chris Watson, pgs 23-29. Almost 3600 years of history are detailed. Not exactly riveting, but thought out.
Gryphon #1, Summer 1980.
Cults of Prax Review, MAR Barker, pgs 26-29. Mr. Tekumel liked it quite a bit. Cults of Prax: Designer's Notes, GS, pgs 29-30. Greg's thoughts on why they wrote it the way
they did. They sell it well, although they don't need to do that with us. Snake Pipe Hollow Review, Erik Gunderson, page 39. Broken Tree Inn Review, Erik Gunderson, pgs. 39-40. RQ 2nd Ed. Review
, Erik Gunderson, pg. 40. Rudy Kraft started this magazine. Too bad it only lasted 4 issues before disappearing.
Gryphon #2, Fall 1980. Hell Pits of Night Fang, Erik Gunderson, pgs 44-45. Review.
Last Province #5, August/September 1993. Dead Reckoning, Andrew Cowie, pgs. 33-45. A big scenario set in the Upland Marsh. Hordes of undead, menacing chaos, and a number of ancient treasures await those brave enough to enter an EWF fort long engulfed by
the Upland Marsh. Deadly adventure in Delecti's shadow of evil. I should have been in PR.
Miser's Hoard #3 Cult of Genert, John E. Watkins. Supposedly several other issues of this fanzine contained RQ, including issue #5.
Multiverse #4, Spring 1985. Goblins in Runequest, Gary James, pgs. 32-33. Not needed. At least he was inspired by the Dragon Pass counter.
Multiverse #5, Winter 1985.
The Cult of Ragnaglar, Gary James, pgs. 5-8. Full write-up, with some interesting ideas. Fight the law with demons. Runequest III Review, Mark Robins, pgs. 26-29.
Pyramid #14. Lady Mijiko's Holiday, Graeme Davis, pgs. 14-28. Land of Ninja scenario with conversions for AD&D, Bushido and GURPS.
Read Pheasant Throughout #1, Winter 1994. Cult of Donandar, Stephen Watson. Fairly detailed cult writeup that is also available on the web.
Read Pheasant Throughout #2, Summer 1995.
Cult of Gark the Calm, Stephen Watson. Fairly detailed cult writeup that is also available on the web. King of Sartar Review, Stephen Watson. RQ fan's review. King of Sartar Review,
Joanne Haslam. A non-Gloranthan's.
Shadis #20. Index: RQ3 Cults of Glorantha, Curtis Taylor, page 30. A fairly detailed list, but not as detailed as mine.
Spacegamer #85
, January/February 1989. Effug the Giant, Galin Akin, pgs. 34-38. Short generic scenario against the foe you expect. The Giant Squid, Tim Bailey, pg. 39. Creature that got ink. Gloranthan Metals
, GS and Sandy Petersen, pgs 48-49. A rundown on the types of rune metals and their special properties. Reprinted in Elder Secrets.
Spacegamer Vol. II, No. 2, October/November 1989. Folk Magic
, Sandy Petersen, pg 30. Sandy provides us with a list of spells used by the common folk, and what they use them for. It's good for adding a little local cultural flavor to your game.
Tortured Souls #3,
March1984. The Trollball Trophy, Daniel James, pgs 10-12. RQ2 scenario. The art is crude and ugly. The scenario is post modern.
Tortured Souls #4, June1984. Tomb of the Scorpion King
, staff, pgs 29-39. RQ2 solo scenario.
Tortured Souls #6, December1984. Between Fire and Stone, staff, pgs 3-6. RQ2 scenario. This is a teaser tie in to the CDM1 - The Halls of the
Dwarven Kings boxed set.
Tortured Souls #8, June1985. On a Hot Summer's Day, staff, pgs 3-12. RQ2 scenario. Most of the scenarios in the magazine only included conversion notes ao they will take
a bit of work to be useful.
Tortured Souls #9, 1985. Trouble Brooing, Bill Howard, pgs 3-12. Gloranthan Scenario for RQ2. It takes place in the Borderlands in Prax.
Tortured Souls #12, 1986. The Barrow, 5 pgs. Scenario for RQ2. Compatible with the Complete Dungeon Master series boxes 3 and 4.
Valkyrie #5, January 1995.
Madame Bird's Pavillion - Part One, Alex Watts, pgs 24-27. An RQ3 Gateway scenario in four parts.
Valkyrie #6, February 1995. Madame Bird's Pavillion - Part Two, Alex Watts.
Valkyrie #7, March 1995. Madame Bird's Pavillion - Part Three, Alex Watts.
Valkyrie #8, June/July1995. Madame Bird's Pavillion - Part Four
, Alex Watts.
VIP of Gaming #4, July/August 1985. Slayer of Dragons, Michael DeWolfe, page 8. NPC's for RQ. Pit Trap,
Galan Akin, pgs 8-9. RQ3 Gateway scenario. New Spells for RuneQuest, various authors, pgs 10-11. Eight new sorcery spells.
VIP of Gaming #5, September/October 1985.
Drunkeness in RuneQuest, Michael DeWolfe, pgs 17-18. Do we really need rules on how to do it? Perhaps he should stick to articles about new spells. The Tomb,
Galan Akin & Michael DeWolfe, pgs 19-20. RQ3 Gateway scenario.
Wargaming #3, 1978. In Defense of Superheroes, Greg Stafford. Why the WB&RM superheroes should have at least a 20 combat factor.
White Wolf #15, April/May 1989. The Cult of Mostal, GS and Sandy Petersen, pgs 37-42. Basically a lesser version of what's in Elder Secrets. It has the standard set of heresies and their stabilize range of sorcery spells. Not much is learned here.
White Wolf #16, June/July 1989. The Cult of Yelm, GS and Sandy Petersen, pgs 22-28.
Several small twists are added to the cult. The skills of Falconry and Ride Griffin, plus the divine spells of Bless Worshipers, Fight Disease, Sunripen, Restore Vision, and Truetune. I'm surprised there's no lantern spell.
This is similar to the Gods and Goddesses article in WF #11.
White Wolf #18, October/November 1989. The Cult of Donandar, GS and Sandy Petersen, pgs 36-38. This is the most complete version of the cult, with the expected detail on musical skills. The history of Donandar and his brothers is an interesting read.
White Wolf #20, April/May 1990. The Cult of Lodril, GS and Sandy Petersen, pgs 18, 20-24. This is the most complete version. Lodril's Holy days are well defined. An important cult in the Lunar Empire.
White Wolf #22, August/September 1990. The Cult of Bagog, GS and Sandy Petersen, pgs 22-25. This is very similar to the Cults of Terror version. It's a nice touch to see a section entitled "Scorpionmen and Broos".
White Wolf #26, April/May 1991. The King Beneath the Hill, Graeme Davis, pgs 66-78. It contained some RQ3 conversion information for this gateway scenario.
White Wolf #41, March 1994. Sorcery and Colleges of Magic, AH staff, pgs 28-29. A look at the Brithini, Boristi, Galvosti, Hrestoli, Rokari, Stygian, and Vadeli colleges and their favored spells.
Wyrm's Claw #16, May 1983. Northern Games Day, F. Clark, pgs 6-11. RQ2 Gloranthan scenario.
Boy's Life, November 1979. RuneQuest Review. I had to mention it since I'm an Eagle Scout. I never did get the D&D merit badge though.
|