Avalon Hill:
In the early 1980's Chaosium was in serious financial trouble. While many of their releases were critically acclaimed, the production costs for boxed sets ate away at their profit margin and every successful new product seemed to be destined to be accompanied by another that was a failure. The solution to the financial crisis presented itself when Avalon Hill made an offer to purchase the rights to the name RuneQuest. The successful wargaming company had been seeking a strong product for its first entry into the roleplaying business. Chaosium made the decision to accept the offer for RuneQuest and secure its own future. In many ways, it sacrificed one game to save all of its others. In 1983 the deal was done and the announcements were made.  Chaosium let all of its RQ2 material go out-of-print.

After a brief interim, Avalon Hill released 3rd edition RuneQuest. The core rule mechanics were basically the same, but virtually every topic had been revised and expanded. Questionable additions, like sorcery, and the shift of the game's focus away from Glorantha changed the structure and appeal of the game dramatically. Sales were never what Avalon Hill hoped.

As the first products for RQ3 were released, many players became unwilling participants in a waiting game for new additions to Glorantha. Between 1985 and 1988, most of the releases were generic alternate earth based supplements that players had little interest in. It wasn't until Genertela: CotHW was published that the topical trend shifted back to Glorantha. The product line hit its stride during the RQ Renaissance, but market forces made the effect short lived. I tip my hat to people like Rune Czar Ken Rolston for keeping it going as long as he did.

By the early 1990's, collectable card games wiped out much of the market for RPG's. Most of the small game companies went out of business and TSR lost its biggest game company crown to Wizards of the Coast. For Avalon Hill, the problem was intensified by the costly failure of its girls magazine and a shrinking wargaming market.

Item Name

Prod.#

Printed

RQ Deluxe Edition (box)

857

1984

RQ Deluxe perfectbound

8570

1993

Gamemaster's Edition (box)

8571

1985

Player's Edition (box)

8572

1985

Monster Coliseum (1)

8573

1985

Adv. Sheets - Human (2)

8574

1985

Adv. Sheets - Non-human (3)

8575

1985

Vikings (4)

8576

1985

Gods of Glorantha (5)

8577

1985

Griffin Island (6)

8578

1986

Runequest Standard edition

8579

1986

Gloranthan Bestiary

85711

1987

Apple Lane

85712

1987

Snake Pipe Hollow

85713

1987

RuneQuest Cities

85714

1986

Into the Troll Realms

85715

1988

The Haunted Ruins

85716

1989

Daughters of Darkness

85717

1990

Land of Ninja (7)

8584

1986

Glorantha: Genertela CotHW (8)

8585

1988

Trollpak (9)

8586

1988

Troll Gods (10)

8587

1988

Elder Secrets of Glorantha (11)

8588

1989

Eldarad the Lost City

8589

1990

Sun County

8590

1992

River of Cradles

8591

1992

Dorastor: Land of Doom

8592

1994

Strangers in Prax

8593

1994

Shadows on the Borderland

8594

1993

Lords of Terror

8595

1995

Heroes (11 issues)

1984-87

 

In the fall of 1996, the situation started to improve. The fourth edition of RQ was spearheaded by Michael McGloin and Oliver Jovanovich. A mid-1997 release was scheduled and several supporting products were in the works, such as Adventures in Glorantha, a combination of existing background products, and an Imther pack by Harald Smith and Martin Crim. Jack Vance licensed the rights to one of his fantasy worlds to Avalon Hill. It all failed.  Chaosium and Avalon Hill ended their business relationship in 1997. Now that Hasbro has bought Avalon Hill, the future of RuneQuest is absolutely separate from the future of Glorantha.  Hasbro spared us from Runequest: Slayers which was on the verge of release in the summer of 1998.