|
Griffin Mountain describes the people and area of Balazar and the Elder Wilds. Balazar is a sparsely populated area of 12,000 human barbarians (recently
conquered by the Lunars). The Elder Wilds has roughly the same population of Trolls and Elves (plus one huge fish). It comes alive with multiple (two 20" x 30" and many smaller) maps, loads of scenarios,
personalities, hundreds of monsters, and a start-it-yourself cult. Visit the Giant's castle (Gonn Orta) or search for the Wind Sword.
Work for Joh Mith, the Issaries merchant and visit the three citadels of Trilus, Elkoi and Dykene, or get captured by Cacodemon cultists and taken to the Chaos Holy Ground. Perfect for any type of players. You can play this one for years and still not do everything possible or get through all the encounters. Griffin Mountain became the awkward RQ3 gateway work Griffin Island and Balazar was made a blank land (which no one bothered to tell Greg). It's hard to find a copy with the binding intact and the map still attached to the inside back cover. Paul Jaquays wrote some expansion information in Pegasus #8. With a Jack O'Bear casting a green bolt of Harmonize on the cover, how can you go wrong. I recently found out that the name of the paining for the cover art is entitled "Harmony at Twilight". Games Workshop printed a UK version of this with identical contents. It's easily identifiable by the GW dice logo in place of the Chaosium dragon logo in the lower right corner.
I picked up some additional unpublished art for the reprint from author and artist Paul Jaquays. He also told me that the original name for the Gateway based manuscript was "Beyond the Pass". Considering
that this scenario pack can be linked easily to Borderlands, its a true winner of a campaign.
|