Tradetalk:
The first issue of Tradetalk was very nearly the last. After a hiatus of about a year, Ingo Tschinke assumed the reins from Tom Zunder and, with the backing of the newly founded Chaos Society, the magazine was relaunched. Skepticism for the lifespan of fanzines aside, four additional issues have already seen print and another 2 or 3 are already planned out.  To say the least, they are pursuing a very aggressive publication schedule.  I have to skip commenting on the layout,  since I did issues 2 and 3, but the art and articles are very well crafted. Dario Corallo does the layout now.

Tradetalk, 44 pages, May 1996.
This could have easily been entitled "The Best of Free INT".  It is reprints translated into English.
All Quiet on the Eastern Front, Helge Reuter. Scenario set in Sartar near Prax.
Broos!, Ingo Tschinke. Detailed compilation of previous sources.
Spirits of Glorantha , Tom Zunder. Spirit overview with Spirits of Compassion, Bull and Heron Spirits.
Gloranthan Calendar, Christian P. Circular calendar.
The Abduction, Lutz Reimers. Scenario.
Orlanth's Ring , Ingo Tschinke. Different types of Orlanthi rings.
The Beast of Gren Dahl Moor, Tom Zunder. A barbian belt scenario with a little Beowulf.
Roleplaying Gods, Cults, and Religions in Glorantha, Ingo Tschinke. How Ingo thinks it all works together best. He defends his opinion well.

Tradetalk #2, 44 pages, May 1997.
Tiskos, Paulo Guccione. The western land on the shores of Lake Felster.  The map helps, but is a bit fuzzy.
The Birth of Chaos, Ingo Tschinke. Everything you wanted to know about the Chaos Society that publishes the fanzine.
Legends and Rumours of Tiskos, Paulo Guccione. A short piece on scenario ideas.
Kustria, Ingo Tschinke. Another western kingsom, with loads of detail and a map of the realm.
The World's Worst Magi, MOB. Seven magicians you would never want to work for. Typical MGF from Mr. MGF.
Fencing Schools, Jose Ramos.  Sword fighting styles.
The Boristi Church, Ingo Tschinke. A great companion piece to Nick's Malkioni church writings. Loads of detail.
Felster Lake , Jorg Baumgartner. A creepy western lake that is the linchpin of trade in the area.
The Guild of Chaos Monks, Peter Metcalfe. Peter brings to life the mad monks a how they deal with Chaos taint.
Strange Broo , Jim Chapin. The wild healer of the Rockwoods tell his story; and it's quite a story.

Tradetalk #3, 46 pages,  April 1998.
The East Wilds, Dag Olausson, Jonas Schiott, Sten Ahrman.  Another relatively undocumented land gets its write-up at last.  Orlanthi meet the west. Lots of campaign ideas.
The Otter Clan, Jonas Schiott. Otter Hsunchen that are too darn cute.  Loads of Orlanthi clan info.
Hsunchen , Jonas Schiott. Information on the Galanini and  Telmori.
The Myths of Death and War, Shannon Appel. A huge article detailing the history and myths of the Galanini, with Basmola and first age myths.
Naskorian, Ingo Tschinke and Jorg Baumgartner.  Saxon Troll pictures, a map, and plenty of history, religions, personalities, and scenario ideas. Even Arkati sects.
Growing Pains, Jonas Schiott. The first installment of an east wilds campaign. Stats are included to save you the work.
The Money Chase, Jussi Hyvonen. How to convince PC's not to take everything that isn't nailed down by killing who owns it.
Korlar's Trip to Kilwin, David Dunham.  A wanderer's tale about the Orlanthi in the region and his encounters.
The Stranger's Tale , Jim Chapin.  The story of Storm Gods as the bringers of all woe. The other side of the coin.

Tradetalk #4, 46 pages, July 1998.
News from the Trader, Issaries Inc. let's us know the scoop.
Kingdom of Night: Parts One and Two, Shannon Appel and GS. The Shadow Plateau, the home of Uz, is given a very detailed historical write-up through the First Age.
The Holy Country, Jorg Baumgartner. Short intro for the land.
Points of Interest , Jorg Baumgartner.  Very detailed descriptions of many of the notable places in the Holy Country. This is an updated version of what was in the RQ Companion.  
Port of Nochet , MOB. Everything you need to know about this Holy Country port.  
Rightarm Islands, Simon Bray and Martin Hawley. An in depth look at the archipeligo of islands in the Choralinthor bay with additional supportive material on regional deities. 
The Islands Gazeteer, Simon Bray and Martin Hawley. An island by island gazeteer of all the places in the bay.
Island Spirits, Simon Bray and Mating Hawley. Local deities.
Twelve Birds Festival, Martin Hawley. An overview of the myths and events of this twelve day island ceremony 
When I was Twelve , Marting Hawley. A first person telling of a girl's coming of age in the Right Arm islands.
Choralinthor Bay, Guy Hoyle. Parody tune of Galway Bay. 
The Closing , Martin Hawley. Account of the Closing.
Knights of Arthur, Shannon Appel. Stats for 3 Pendragon knights. It includes converting them to Glorantha.

Tradetalk #5, 46 pages, May 1999.
The Pharaoh, Greg Stafford. A one page snippet from his forthcoming Belintar book.
Kingdom of Night – part III, Shannon Appel. The history of the troll kingdom in the second age. 
Holy Country People of Note, Joerg Baumgartner. Short histories on over a dozen powerful personalities, like the Pharaoh, Harrek, Gunda, etc.
Caladraland, Vesa Lehtinen. A very detailed coverage of the area, with a map derived from the one originally printed in the RQ Companion. It covers the same span of information you would find in the Genertela RQ3 supplement. 
Vinga the Adventuress, Jane Williams. This is the most detailed and complete write-up done on the cult.  The cult becomes a very powerful option for females. Numerous spells, myths, cameos, gifts and geases are all included.  There is also a very good Vingan bibliography included throughout.
Three Flowers, Peter Maranci. This scenario centers aound events that take place during the Vorian festival of flowers. Most NPC's are described with a few paragraphs, so this really qualifies more as a cameo. 
The Pyramid of Set , Shannon Appel. A two page flashback encounter for Nephilim.

Tradetalk #6, 48 pages, 2000.
Kingdom of Night – part IV, Shannon Appel. The history of the troll kingdom in the third age.
Alchemy Rules for Runequest, Stephen Martin. All manner of poisons, antidotes, potions, solvents, elixirs, powders, with lots of detailed examples.
Lanbril King of Thieves
, Stephen Martin. A detailed cult writeup with the shadowing, streetwise, and voice mimicry skills, the spirit magic spells of Conceal Item and Face of (thief god), and the divine spells of Detection Blank, Divination Block, Vision, and Create Image.
Thief Cults of Kethela and Kerofinela
, Jorg Baumgartner and Stephen Martin. Notes on 17 thief bands, mostly based each in their own city. The spirit spells of Shattering, Hidebehind, Fake Passage, Conceal, Crack Safe, Forget, and Find Hidden Wealth, plus the skills of Breath Control, Swim Quietly, Feign Death, Foil Restraints and Animal Training.
Notes on the Cult of Lanbril, Stephen Martin. He says the Pavis pack got it wrong.
The Tower of Xud, Jose Ramos. A Holiday Glorantha article on the famous sky-reaching tower near Safelster, with all seven main levels detailed.
Istakax , Jonas Schiott. The border town near Corololand, with map, people, places of interest, and history.

Tradetalk #7, 48 pages, 2000.
The Upland Marsh , Simon E. Phipp. A Lunar written piece on why the Marsh is great for sightseeing.
How I Kill Undead
, Simon E. Phipp. Deathwing of Duckpoint tells the best ways to destroy undead.
Quack! Glub, Glub, Glub
, Simon E. Phipp. The Lunar Gregorius tells how to kill ducks. (Not that we'd want to.)
What My Father Told Me, Vesa Lethinen. A world view on ducks, by ducks, to ducks.
A Journal Fragment , Michael Cule. A Pavic sage tells us all about the origin of Keets.
The Wolfbrother's Bond, Thomas Gottschall. What having a wolfbrother means to a Telmori.
How Dog and Wolf Became Enemies , Thomas Gottschall. The mythic tale of parted kin.
Spears of the Telmori
, Thomas Gottschall. Everything you wanted to know about Telmori spears.
The Wasps Nest of Dragon Pass
, Andre Jarosch. A detailed history of the Wasp people, their lands, myths, and heroes, with Giant Wasp stats, the spirit magic spell of Poison Stinger, and Wasp conversion rules for Hero Wars by Simon Bray.
Legends of the Westwood, Shannon Appelcline. The Westwood forest legends from the mythic age to the third age, plus Hero Wars info on the Elves of the Stinking Forest.
Beastmen, Peter Metcalfe. The origins of and the inhabitants of Beast Valley.
Elurae, the Foxwomen of Dragon Pass, Jamie Revell and Greg Stafford. Hero Wars information on foxy ladies.
Vuskarasa, Stephen Martin. The unofficial version of the ancestor of the fox-women.
Into the Dragonland
, Ingo Tschinke, Jorg Baumgartner and Helge Reuter. A dragonewt adventure near Dragon's Eye.

Tradetalk #8
, 46 pages, 2001.
Griselda: a brief biography , Oliver Dickinson. A one bio on the wonderous woman of New Pavis.
Points of View, Oliver Dickinson. Various personalities that know Griselda give their opinions on her.
Legends of Pavis , Shannon Appelcline. Good information of the elves of the Garden in Pavis.
Vinga: the Pavis Temple, Ian Thompson. Notes on the cult of Vinga in Pavis.
The Harrowing
, Penelope Love. Part of her "Heroes of the Kings" series from the Widow's Tale.
Ritual Magic, Part I
, Stephen Martin. A short overview of ritual magic, with good summary tables.
Krang's Table , Ian Thompson. Brian Marick's Big Rubble classic scenario gets a Hero Wars update.
Crimson Shadows Over Prax, Alban Schmid and Christoph Kohring. A Lunar oriented scenario with Stormbulls, Broo and many other supporting characters, with HW and RQ3 stats.

Tradetalk #9, 46 pages, 2001.
Legends of Genert, Shannon Appelcline. Tales from the Green Age and Genert's link to the Aldryami.
Jalmar Ironsword
, Tim Leask, MOB, and Ian Thompson. One of Arkat's lieutenants and his Hero Cult.
The Gardeners of Pavis
, Ian Thompson. Bizarre earth worshippers who long to reclaim Pavis.
Flintnail's One Day House, Mike Dawson and Ian Thompson. An ancient dwarven ritual that helps restore ancient Pavis, but not an easy task.
The Uz Mercantile Association
, Ian Thompson. A Pavic Hero band that specializes on Troll/Human trade.
Deadly Denizens of the Big Rubble, Ian Thompson. Classic creatures encountered get HW stats.
The Zebra Tribe of Pavis County and Prax, Erik Nolander and Ian Thompson. History, HW occupations, and keywords.
The Lore Guards, Ian Thompson. New Pavis sword sages, with HW keywords.
It's Not Easy Being Grim, Jim Chapin. A tale of Gim Gim the Grim. Sadly the author has passed away.
Jorez Kyrem Gains an Ally , Simon Phipp. A Heroquest from ancient Pavis.
The Aldryami Planting Song
, Mike Dawson. A Pavic Garden elf ceremony.
A Lunar Patrol:  The Silver Shields
, Mark Galeotti. Stats and notes on the Pavic patrol.

Tradetalk #10, 46 pages, 2002.
Seasonal Events, Issaries Inc. The Heortling Sacred Calendar is summarized as an advert for Thunder Rebels.
The South Coast of Genertela
, Ken Rolston, Marc Willner, and Peter Metcalf. A detailed gazetteer of many coastal places.
Slontos
, Greg Stafford. A brief history of the now sunken land, with a map.
The Kingdom of Ramalia, Jamie "Trotsky" Revell. A detailed overview of this Malkioni society.
The Mraloti, Jamie "Trotsky" Revell. An overview of the boar people of western Ramalia.
Mraloti Characters , Jamie "Trotsky" Revell. Hero Wars keywords, occupations and details.;
South Coast Map of Maniria, Dario Corallo. Map very similar to that in the RQ Companion.
Wenelia
, Nick Brooke and Jeff Kyer. Details on the Wenelian forest with Gazetteer, History, the New Coast and Trader Princes.
The Cult of Wenel
, Wenel, the child of Alda and Vorlan, is briefly described.
Wenelian Keywaords , Jeff Kyer, with GS. HW details of the rivermen and trader princes.
Legends of the Arstola, Shannon Appelcline. Info on the elves of the Arstola forest, with history, fables, and prophecies.
Ritual Magic, part II, Stephen Martin. More ritual details, with Welcome Light, Morale, Severance, Meld Form, Erotocomatose Lucidity, and Summon Storm specifics.

Tradetalk #11, 46 pages, 2002.
Time Line of Handra and the New Fens, Peter Metcalfe and Marc Willner. The Handran Isles and their history.
Handra, the City of Seven Isles, Peter Metcalfe and Marc Willner. The social, military, religious, legal, and political details of Handra.
Social Structures in the City of Handra
, Peter Metcalfe and Marc Willner. The social structures of the Handri, Slontans, Valeki, foreigners, and outcasts.
The Church of Handra , Peter Metcalfe and Marc Willner. Cult writeup of the church.
The Guilds of the City of Handra, Peter Metcalfe and Marc Willner. Twenty-three guilds are detailed.
Elandra , Peter Metcalfe and Marc Willner. Writeup of the Patron diety of Slonton thieves.
Newtlings of Glorantha, Ken Rolston, Marc Willner, and GS. Mucho HW details.
The Pralori Hunters of the New Fens
, Peter Metcalfe and Marc Willner. Short notes.
The Broos of the New Fens, Peter Metcalfe and Marc Willner. Short notes.
The Harandings , Julian Lord. Detailed historical, religious, and cultural notes, plus HW info.
Hurrlanth
, Julian Lord. Short tale of Storm Lions.
Legends of the Tarinwood
, Shannon Appelcline. More elven info, this time the Tarinwood.