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Wyrm's Footnotes: This magazine was created by Greg Stafford in 1976 as an in-house organ for providing information on the Chaosium product line. The
first issue only contained WB&RM rules, errata, and variants. It is the original source for background information on many of the RQ pantheons and cults with the Gods & Goddesses of Glorantha articles. It was
discontinued in 1982 to shift resources over to more pressing products. Most of the historical Gloranthan articles were reprinted in Wyrm's Footprints or Heroes magazine. The first three issues included WB&RM game counters
(incorporated into later editions) in small envelopes. Early production quality varies and the first three issues are extremely rare, with print runs of 200.
WF #1, 36 pages, 1976. Wanderlore, GS. WB&RM Q&A. Moving On, GS. WB&RM variant rules. Prisoners
, GS. WB&RM prisoner capture rules. Movement after Combat, GS. WB&RM. Combat Results Table #2, GS. WB&RM. Where the Puppeteer Troop Starts
, GS. WB&RM. "Any damn place they want." A History of My Black Horse Troop, GS. Short history with Sir Ethilrist and Kero Fin. Also in the RQ Companion. Keener Than
, GS. WB&RM rules for the pal of Sir Ethilrist. Hungry Jack, GS. WB&RM rules for my favorite chaos punkin. Jack is back! The Hydra, GS. WB&RM rules. Masters of Magic
, GS. WB&RM powerful magic unit.
WF #2, 44 pages, 1977. Wanderlore, GS. Q&A for WB&RM. Moving On, various. WB&RM variants, plus a one page game map.
Combat Results Table #3, Mark Colburn. WB&RM feature. The Carving of Tarsh, GS. Lunar history. In Wyrm's Footprints. The Harlot of Alone, Ron Nance. Short story of a prostitute, complete with a racy
picture. Also in the RQ Companion. Changes to WB&RM, GS. WB&RM errata, valiantly touted as a final list of corrections. Arduin System of Character Stats, Dave Hargrave details characters like
Argrath, Harrek, Jar Eel, and Beat Pot with +5 swords and such. Reprinted in Wyrm's Footprints. Prince Argrath's Entry into Boldhome, Ron Nance. Reprinted in the RQ Companion. Walktapus Cooking, Bill
Johnson. Beat Pot Aelwrin recipe for creamed Walktapi brains. Reprinted in the RQ Companion and Wyrm's Footprints. Walktapi, GS. WB&RM info plus 3 game counters. Random Direction, GS. WB&RM.
WF #3, 42 pages, Fall 1977. Wanderlore - The Dwarf and Hungry Jack, GS. WB&RM. Moving On, Andy Weil. WB&RM.
Combat Results Table #4, Jeff Pimper. Aram-Ya-Udram, GS. Empire of Wyrm's Friends history. The Ivory Plinth, GS. Tusk Rider prose. Reprinted in the RQ Companion. Runes
, GS. Symbol table and descriptions. The Hero War Period, GS. Rune info. The Battle of Dunstop Castle, GS. WB&RM battle. Big Battle with maps. Dispatch of Fadabius
, Jim McCormick. History. Reprinted in the RuneQuest Companion. Sisters of Mercy, GS. WB&RM rules addition with 3 counters.
WF #4, 50 pages, 1978. Digest sized. WB&RM Physical Combat Variants, Steve List. WB&RM. Review: Lords & Wizards
, Roland Wong. Not RQ and never reprinted. What a surprise. Geography of Glorantha 1: Intro. to the Surface World, GS. Slightly crude map included. Also in Wyrm's Footprints. Nomad Gods Errata
, Bob Corbett. NG variants. Time in Glorantha, GS. Descriptions of each of the seasons and lunar time, complete with a table. Review, The Fantasy Trip: Melee, David Helmbold. Non-RQ. Footsteps
, John Coffey and GS. WB&RM and NG rules variants. Troy Questions & Answers, Don Dupont. Non-RQ. RuneQuest, Some Advance Designers Notes, Steve Perrin. Promo for release of RQ system in July.
Gods & Goddesses of Glorantha pt. 1 - Pre creation, GS. Pantheon details and history. Also in Wyrm's Footprints. Elric Variants, Art Turney. Non-RQ. Dark Trolls, William Church. Comics
sprinkled throughout the magazine, and bunched at the end. Some reprinted in Wyrm's Footprints. Red Moon in Prax, GS. Lunar history detailing Jannisor Moonchaser and the Sable Riders. Reprinted in Wyrm's Footprints.
New Units from Nomad Gods, GS. Back page descriptions of the Twin Star Sisters, the Book of Dale, and the Watchdog of Corflu. All put in the updated Oriflam version.
WF #5, 40 pages, 1978. More on Nomad Gods, various authors. NG variants.. Exotic Abilities in Prax, Bob Corbett. Nomad Gods variants.
A Medley of New Units, Burt Medley. WB&RM variants. The Fadabius Letters, Jim McCormick. History. Geedunk Dungeon - RQ scenario pack #0
, Warren James. The first, albeit short scenario. Rather skeletal. A Village Near Alone, GS. Short piece. Reprinted in Wyrm's Footprints. The artwork makes the piece better.
Gods & Goddesses of Glorantha pt. 2 Celestial Court, GS. Pantheon details and history. Also in Wyrm's Footprints. A Note on the Sources: The God Learners
, GS. Who they were and why they failed. Also in Wyrm's Footprints. Some Beginning Characters for RQ, Warren James & GS. Pre-rolled characters written with a felt tip marker.
WF #6, 48 pages, February 1979. History of the Dark Trolls, GS. Partially reprinted in TrollPak and in Wyrm's Footprints. Rambling Rune
, Steve Perrin. RQ&A. The Greater Deities, GS. A-Z cult descriptions. A very good list to work from for overviews. Sporewood, GS. Background info. Reprinted in TrollPak2 and TrollPak3.
Revised RQ character and monster sheets, John Sapienza. The Fadabius Letters, Jim McCormick. Continued from #5. Languages of Dragon Pass, GS. Expanded in Elder Secrets.
WF #7, 36 pages, April 1979. Pavis Notes, Steve Perrin. Stats for Serpent guardians, the Serpent Mother, Hobgoblins and Goblins.
The Tokaz Varaz subcult of Kyger Litor gives us the rune spells Dark Fear and Bump in the Night (After all this was the age of disco). Sartar High Council
, GS. Notes and back-ground on 12 famous Sartarites. Reprinted in Wyrm's Footprints. Back to Board Games, Glenn Williams. WB&RM variant the fisherfolk and shaman rules for NG. Map of the Lunar Empire
, GS. Detailed map of Peloria during the Lunar occupation, from Greg's forthcoming book, "Glorantha: History & Mythology of the World." Huh? Gods & Goddesses of Glorantha pt. 3 - Deities of Darkness, GS.
Pantheon details and history. Also in Wyrm's Footprints. Sartar Magic Regiments, Ray Turney and GS. WB&RM expansion with nasty magicians. Troll Ball, GS & Friends. Rules, field map, player stats and
character sheets to play ball. Reprinted in TrollPak2 and Into the Troll Realms.
WF #8, 32 pages, 1980. (love that cover; trolls and ducks!) New Rules for Dragon Pass, Bob Corbett. Bob cleans up and expands the game one last time.
King Arthur's Knights Expansions, Stephan Abbott. Not for RQ, but I like the game. Rambling RuneQuestions, Steve Perrin. Pages and pages of questions and answers on rules. Lots of good combat and spell
information, for rules lawyers everywhere. Gods & Goddesses of Glorantha pt. 4 - Spirits of the Sea, GS. Pantheon details and history. One of the best of the series. Waertagi and Vadeli. Also in Wyrm's
Footprints.
WF #9, 32 pages, June/July 1980. Gods & Goddesses of Glorantha pt. 5 Gods of the Earth, GS. Pantheon details and history. Also in Wyrm's
Footprints. Mini-Scenarios, Dennis Sustare. Four scenario intros that include the Gloomshark chaos cult, the rune spells Drowning, Deepdive, Sharkcall, and Strongheart, plus stats for Sea Trolls. A GM's delight.
Men and Morokanth, Elizabeth Wolcott. Culture, information, and background of the Prax tribe. If only everyone could agree on how to spell Moro(c)(k)anth. New Tables for RuneQuest, Mark Lukens. Rune & battle
magic spells, rune identities, armor, personal history, character and monster sheets. A Reference for Referees, Doug Lenat, GS, & Charlie Krank. Diagram showing the relative relationships between gods. Mike Dawson
updated it in Codex #2. Dragon's Past, GS. Campaign notes, Temple of the Wooden Sword, and other death-dealing tidbits. Reprinted in Wyrm's Footprints and Tales #5. Sample Guilds and Societies
, Anthony Ferrucci. Secret societies and guilds with their symbols.
WF #10, 32 pages, Fall 1980. Rune Masters Corrections, Additions, and Clarifications, Steve Perrin. He really tears into the spell and melee
tactical suggestions that Bill had at the beginning of Rune Masters. History of the Lunar Empire pt. 1 - Zero Wane, GS. History of the empire, reprinted in Heroes v1#1. With a Seven Mothers overview and regional maps.
RuneQuest Clarifications and Changes, Chaosium. RQ2 rules errata. Reprinted in the RQ Companion and included in RQ rules boxed set. It was hard to avoid getting one.
Gods & Goddesses of Glorantha part 6 - Gods of Fire and Light, GS. Pantheon and history. Also in Wyrm's Footprints. Gateway Monsters for non-Gloranthan RQ Campaigns, John Boyle. Sprits of Chaos/Demons stats
plus a little of their history and how to summon them. It mentions Balrogs so we should all be suspicious. This isn't really an expansion to what's found in the Gateway Bestiary.
WF #11, 32 pages, Spring 1981. Training System, Lee Gold. RQ2 training tables with the skills for Teaching and Cramming. Not bad, but there are so
many articles of this type, I lose sight of which is best. Advice from Rurik, Steve Perrin. RQ2 rules questions and answers. I never realized that there were so many holes in the rules. I spent most of my time trying
to find players and GM's, or the latest release in my local game store. Plunder, Rudy Kraft. The magic items Swords of Sharpness, Thunderous Combs, Lead Crosses, Tin Compasses, and Uleria's Charms. The
swords were reprinted in Tales #5. The others have interesting properties. Lunar Name Generator, Paul Jaquays. Tables of names for Lunar characters. Why not read Plutarch or Suetonius? At least they were
original and had more racy snippets to read. Dragons Past, GS. Notes, Sartar timeline, temple of the wooden sword, Humakt hall of Shame, complete with the cool pic of a troll enjoying a cold brew. Also in Wyrm's
Footprints. Personalities of Glorantha - Londra of Londros, Ken Kaufer. Character stats and history. A fairly tough character. History of the Lunar Empire pt. 2 - First Wane, GS. More lunar history,
reprinted in Heroes v1#2. Greg has revised his thinking on substantial parts of this. Geography of Glorantha - Sea of Neliom & Blank Lands, Charlie Krank. This previewed how parts of Glorantha being set aside for
us to develop without any fear of being Gregged. The Sea stuff is also in Wyrm's Footprints. The Riddle Man, Morgan Conrad. Guided Teleport and other questionable questions. This column was never funny, which it
always tried do hard to accomplish. Gods & Goddesses of Glorantha pt. 7 - Gods of Light (Yelm), GS. Cults and history. The only other comparable piece is in White Wolf 16. Also in Wyrm's Footprints.
Gateway Bestiary, various. 3 monsters: Athgors, giant bees, and Sembrak. Sandy Petersen would be proud. Rune Identities Corrections. Table of elements and their meanings. Not many have changed since,
just a few added.
WF #12, 32 pages, August 1981. Advice from Rurik, Steve Perrin. RQ2 rules. Good for spells and combat.
Gods & Goddesses of Glorantha part 7a: Gods of Storm, GS. Pantheon details and history. Also in Wyrm's Footprints. Dragons Past, GS. Campaign notes. Also in Wyrm's Footprints.
Personalities of Glorantha - Fazzur Wideread, Charlie Krank. Character stats and history. Divination and Divine Intervention, GS. Overview with some good examples of what you could get.
History of the Lunar Empire pt. 3 - Second Wane, GS. Lunar timeline and history, reprinted in Heroes v1#2. The Agimori, John E Boyle. Culture, stats, and map of the Agimori race.
WF #13, 32 pages, October 1981. Advice from Rurik, Steve Perrin. RQ2 rules questions and answers from a pipe smoker. More clarifications.
Pantheons of Glorantha - The Orlanth Pantheon, GS. Pantheon details and history. Also in Wyrm's Footprints. Questworld, Lynn Willis and GS. Overview and maps for the Questworld boxed set. Chaosium promised
supplements, but none were ever published. Personalities of Glorantha - Rurik Runespear, Charlie Krank. Stats and history of our favorite doomed sun Domer. The Riddle Man
, Morgan Conrad. Useless spirit magic debate. Dragons Past, GS. Campaign notes, Sartar timeline, with the travels of Redbird. History of the Lunar Empire pt. 4 - Third Wane, GS. Lunar map and history of the
empire, reprinted in Heroes v1#5. Runeglitch, Tom Holsinger. Errata on spirits, spirit combat, their perceptions, and ghosts. What it Takes to Convince the Examiners, GS. Ideas on initiation and rune level
rites that aren't just roll POW x5 and add on your donation. Reprinted in Wyrm's Footprints.
WF #14, 32 pages, April 1982. The Riddle Man, Morgan Conrad. Debate on the most useless battle magic, spirit rubbish. Luckily this was the last in
the series. Kill this, but let the magazine live on. Advice from Rurik, Steve Perrin. RQ2 rules questions and answers column. I miss the pipe-smoking picture. It even had a copy of the rulebook lying at his feet.
Dragons Past, GS. Dragon Pass in-house campaign notes, a Sartar timeline, and the crown-test of Leika Ballista. Reprinted in Wyrm's Footprints. Runeglitch, Tom Holsinger. RQ2 errata on dealing with critical
and special hits, weapon damage vs. armor, parrying, spell trading, and a revised weapons table. Everything Onslaught can relate to. Pantheons of Glorantha: The Dragon Pantheon, Greg Stafford. A huge article on dragon
types, dragonewt statistics, armor, weapons, personalities, a personality trait chart, and the rune spells of Firebreath, Dragon's Claw, Dragon Armor, Chameleon, Tattoo Matrix, Dragon Tail, Dragon Wings and Summon Dream
Dragon. It ends with the complete write-up of a full tailed priest. This was partially reprinted in the RQ3 Rulebook 5 - Glorantha. History of the Lunar Empire pt. 5 - Fourth Wane, GS. Lunar map and complete
timeline of the seven wanes, reprinted in Heroes v1#6. The timeline is the best part. Thank you, GS. The final say from Greg who, while reminiscing of days gone by, takes a moment to say thank you to us.
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